in western Ontario (where, I was warned by my in-laws, Internet service might be spotty at best), to bank a number of posts to be automatically posted while I was gone. But amid the frenetic planning that always precedes family vacations, those intentions fell by the wayside, and the result has been a long gap between posts, even by my fairly laid-back standards.
So I'm going to be posting a little more frequently than usual for what remains of July, to try to make up for that (as well as to get my total posts for the month in the column on the right to a slightly less embarrassing number). I'll plunge into the new stuff—of which there's plenty to catch up on—a little later this week, but today I'd like to simply express my gratitude to a video game.
You see, thanks to the joint efforts of our original major airline (which canceled our 6 a.m. flight at about 11 p.m. the night before, well after we'd gone to bed in preparation for a very early trip to the airport, and thus too late to notify us in time to prevent us from getting up at 3 a.m.) and the other major airline we were then transferred to (which, after several hours of weather-related delays, boarded us onto a plane that, as the pilots discovered while taxiing to the runway, had a mechanical problem that required another couple of hours to fix, and apparently had no other planes on hand that could be substituted for it), we spent a bit over 10 hours in the Minneapolis airport before finally taking off in a functioning aircraft. (I leave the major carriers nameless because, let's face it, these days it could have happened—does happen, routinely—on any of them.)
All of which, with a seven-year-old and a three-year-old in tow, could have been a complete nightmare—but for my iPad and the LEGO Harry Potter game I'd loaded onto it a while back, for just such occasions. It kept our older son mesmerized for most of those hours, and our younger one (mostly just watching!) for a decent number of them as well. It was still not exactly a fun day, of course, for any of us, but it could have—and not that long ago would have—been far worse. And for that, makers of Lego Harry Potter (ooh, I see the second game in the series has come to iOS now as well!), we cannot thank you enough.
[Image courtesy of TT Games]