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Showing posts with label children's toys. Show all posts
Showing posts with label children's toys. Show all posts

January 19, 2011

2010 Wrap: Toys, Part 1

My experience of toys and games these days differs from that of the other categories of kids' entertainment. I manage to keep some semblance of track of the year's output of children's books and music and movies, but with toys I'm far less clued in. So this part of my 2010 wrap will be a bit broader than the others, with entries that definitely came out last year, entries that definitely didn't, and entries I'm not even sure about. (And I’m going to get finished with last year before the end of January, I swear!)

First off is an entry that decidedly did not come out last year, but that’s when we found it. Until my kids were old enough to be interested in them, I'd never quite gotten the appeal of customizable toys like Build-a-Bear and American Girl dolls. (But then, I am not a kid.) But this year, both my six-year-old and my two-year-old got robot fever, and then we stumbled over a place called RobotGalaxy. It's pretty much Build-a-Bear for machines: Kids create their own robots from various interchangeable parts, picking a head-and-torso core and various tool, shield, or weapon (yes, there are weapons, though they're expressed fairly broadly through shapes and lights) limbs. The staff helps children make their selections, gets them to give their creation a name, and then "activates" the robot in a little whistles-and-bells-laden chamber right out of Metropolis (but stripped of the sinister overtones, naturally).

The robots don't really do all that much—each arm or leg has a distinct function that's expressed via sounds and/or lights when you press its button, and each head speaks a few preprogrammed lines. There's also an online community you can connect the robot to via USB, with games and a little virtual world and such. But the price per robot (generally somewhere in the $50 to $75 range) is pretty steep for that. What I finally got about these customized-toy places, as I watched my son beam while he picked out his parts (including a female head-torso piece), is that a big part of what they're selling is the experience itself—the moments of free choice that don't present themselves too often to grade-school kids. The look on Dash's face as he went through the process was a mixture of pure delight and disbelief that this was even happening.

So while I can't really argue with anyone who says RobotGalaxy is overpriced based on the merits of the end product, I looked at the extra cost as thie price we paid for the show, as it were—a fee for Dash's glee, and our own warm feelings watching it. All those good vibes seemed to rub off on the robot herself, too—he plays with it far more than I would have expected for something with fairly limited features. (It would appear that the song-and-dance that accompanied its acquisition engaged his imagination pretty well.) Somewhat to my surprise (I can be pretty cheap), I haven't regretted the purchase, or the experience, at all.

August 16, 2010

Parental Suicide?

Like many parents, Whitney and I have a great fear and loathing of noisy toys. There are the ones that play the same annoying tune in a horrible synth-y tone over and over again. There are also the talking toys, usually branded (Thomas the train, characters from Pixar movies), that repeat a catchphrase endlessly, and inevitably start going off on their own as their batteries die out, scaring the crap out of us by suddenly informing us how useful we are in a pitch-black room at 1 a.m. (Before we became parents, we were warned that this would happen by a hilarious Denis Leary routine, but we ended up purchasing the talking toys just the same. We just don't listen....)

But we'd noticed that our younger son, Griffin, who was about to turn two, seemed to love maracas and drums and all things rhythmic, and my wife suggested we get him a little drum pad from the great series of realistic (and surprisingly affordable, given that realism) musical instruments from First Act Discovery. And strangely, my first reaction was not "Are you crazy? We'll regret that from the moment he turns It on!" (To be fair, that may have been my second reaction.)

We did pause to think it over: Would we find ourselves holding our heads in pain daily, seriously considering making our son's prized birthday gift "disappear," tragically, overnight? (Or more long-term, would we rue the day we encouraged our son to embrace drumming?)

Well, maybe we will. But such considerations, in the end, don't have a prayer against the unbeatable counterargument: Think of his face when he sees it, and sees what it does. He's going to go crazy for this.

And since he did indeed, we're feeling pretty good about the whole thing right now, though we know it's early yet. Most of me is still hoping this doesn't lead to a real drum kit in the basement in a few years, but you know what? Part of me hopes it does. Weird.

[Photo courtesy of First Act Discovery.]

July 30, 2010

New Toys: MoMA Modern Playhouse



Playhouses come in many styles and formats these days. There’s the colorful plastic Fisher-Price ones that haven’t changed all that much since my own childhood; there’s the many fabulously details options from Playmobil; there are even a few high-end ones made from recycled materials or lovely wood.

What I hadn’t seen till now is a design-oriented playhouse at a modest price point—but that’s precisely what the MoMA Modern Playhouse is. For $20, you get a smartly designed box that holds all an kid-aesthete needs to create his or her own modernist pad. The box itself, and a few smaller ones inside, serve as walls in various colors and simulated textures (brick, stone, a few different painted plaster options). Also inside are three reversible floors and floor coverings (rugs, wood flooring, and even grass or a small pool if your child is designing the patio); a set of punch-out cards of hip furniture (older kids can put it together themselves; younger ones will need a more dextrous parent’s assistance with the folding and inserting); and a panel of endlessly reusable plastic-decal home accessories (lamps, plants, clocks, etc.) that can be attached to the walls anywhere that seems pleasing. 

Considering how compact the outer box is—about half the size of a standard lunchbox—the variety inside is remarkable: The possible permutations are nearly endless. (For the slightly less minimalist child who wants his playhouse inhabited, there’s even an add-on Modern Play Family kit of press-out people with vinyl clothes; it is, in the age-old phrase, “sold separately.”)

Now, many design-y toys are great if you’re, say, Frank Gehry, but can be disappointing to less precocious children, who get frustrated at their failure to approach the gorgeousness on the front of the box. That’s not a problem here—it’s incredibly simple to put together something that looks pretty great. (Since my own design skills are only barely at the pre-K level, the proof is in the photos below. As I always say, if I can do it, a six-year-old can, too. I did need to adjust that lamp a bit, though, I now see....) It does, however, probably take a child with at least occasional tendencies toward stillness to really enjoy this product, and not to accidentally destroy it: While the whole thing is remarkably sturdy given the materials, we’re still talking about cardboard and thick glossy paper here.

Kids with an eye for design, a decent imagination, and some semblance of motor control will get a lot of enjoyment out of the MoMA Modern Playhouse. It’s pretty dreamy for parents, too—one of those toys that actually looks good when a kid forgets to put it away when she’s done. And when she remembers to tidy it up (or you just do it—let’s be realistic here), everything fits nicely back inside the small box—so the playhouse is also perfect for travel, though I’d probably avoid the beach given the materials it’s made from. So the playhouse hits the parent trifecta: Nice to look at, versatile, and reasonably priced. (Seems like a pretty good gift option as well!)


[Box image courtesy of Chronicle Books]

July 22, 2010

New Games: Loopz

I remember my own parents looking at the early-computer-technology games I had when I was a kid and commenting, a little uncomfortably, about how much games had changed since their youth. Of course, they were talking about Mattel Electronic Football and Merlin, so by now I know exactly how they felt.

But every now and then I see a toy or game that magically melds parental nostalgia with somewhat more modern technology. Mattel’s new Loopz has something in common with one of my generation’s old favorites, Simon, but—as a good modern toy should and must—goes way beyond it, too. In several different directions.

As you can see in the image above, Loopz looks sort of like a set of plastic horseshoes stuck together (well, plastic horseshoes from the rec room of the starship Enterprise). Within each of the four arches—I suppose I should really call them “loops,” huh?—there’s a pair of small sensors, one at the top and one at the bottom. When you break through the invisible line between them, you trigger a light and a sound. (After a little practice, I found that the most effective and efficient way to do this was to stick my hands in each arch with a little lift, like a magician or someone playing water glasses. That may just be me, though...the chipper kids in the demos on Mattel’s site use a more direct style.)

That’s the basic concept, but Mattel has found a variety of ways to turn it into game play and ... just regular play. The first is the old Simon one, a memory game: Loopz plays an ever-increasing series of sounds and lights, and the player has to repeat after it. Then there’s a reflex game, in which you try to put your hand in the loop with the flashing light before it goes out, at accelerating speeds. And there are several music games, including one called Freestyle DJ that lets kids “mix” the preprogrammed songs on the Loopz machine by using the loops to turn tracks on and off. Finally, kids can just play their own music in a 10-note scale on the machine. (I was wondering at first how you get 10 notes from four loops, but of course the answer is combinations—for each of the higher notes, you simply trigger two loops simultaneously.)

Both my five-year-old and my two-year-old were instantly fascinated, in that way only young kids can be, at their first sight of the modernistic-looking machine with flashing lights that was making weird noises. But a lot of toys create that effect initially, and then the novelty wears off. Loopz, with its variety of options, and particularly with the freestyle music one, is proving to have real staying power, which makes the investment (the machine retails for about $30) seem worthwhile.

I don’t, however, quite think we’re going to reach this stage of expertise for a while yet:



[Photo courtesy of Mattel.]