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Showing posts with label active games. Show all posts
Showing posts with label active games. Show all posts

May 13, 2011

Roundup: iPad Games

I've owned an iPad for almost a year now, and I'm a complete convert: I use it to read books and magazines, to watch movies, and to research and write these very posts. But I've been reluctant to let my kids get their grubby little paws on it, mostly, I think, out of bad emotions like selfishness ("It's my precious...") and fear ("Omigod, what if they break it?). Beyond teasing them with occasional looks at the stunning Star Walk app—which uses the device's GPS to give you a full, accurate view of the night sky that you can hold up to identify stars, planets, and even satellites, and may represent the best three dollars I’ve ever spent—I've kept the iPad firmly out of their reach.

Which means that beyind being a cruel parent, I know next to nothing about the burgeoning world of iPad games for kids. I have resolved to change, on both fronts, but each passing day makes the prospect of entering that world more daunting, as another umpteen games hit the market. How on earth does a moderately late adapter figure out which are the good ones and which ones are crap?

Luckily, I have a trump card: Ian Smith, CEO of Freeverse Software, which makes many a fine app of its own, is an old and dear friend. Even more luckily, Ian has two boys of his own, and far less selfishness and fear than I do. (Or maybe he just has more than one iPad?)

Anyway, Ian was gracious enough to give me not only some excellent kids' game recommendations for the iPad, but a few security tips for the wary parent on putting one's precious into child hands.

First, his “pro tips for parents—both pretty important to safe kid iPad gaming,” as he says:

1. Click on Settings. The third setting is “Notifications”; turn them off for all the games your kids download and then annoy you with. This will prevent “Your Smurfs are hungry!” from popping up on your screen in the middle of that important Keynote presentation at the office.

2. Also in Settings, under “General,” then “Restrictions”: Turn off “In-app purchases” to avoid unwanted headaches. Ian again: “My son dropped a decent amount of cash on Zombie Farm before I did this. Apple did refund it, but why not just sidestep the issue entirely?”

Now, the fun part: the games:

Top pick: Let's Create! Pottery ($2.99, or $4.99 for the HD version). Half-game, half zen activity, and lots of fun, this app lets you pinch and touch a spinning pottery wheel to create your own. “It’s amazing. Get it and let your kids have at it. And your spouse. And yourself.”

Other good choices: Battleheart (a mild fantasy game, with combat; $2.99), Pocket Frogs (in which you breed, well, frogs—surprisingly addictive, and free!), and Puzzle Planet (just what it sounds like: jigsaw puzzles, with an iPad twist; also free!).

Ian’s kids’ faves: Solomon's Keep (think Harry Potter mixed with D&D, in a simple app; $0.99), LEGO Harry Potter (the real thing, except in LEGOs—four movies’ worth of plot and levels, all incredibly habit-forming; $4.99), Cut the Rope (a very clever and original puzzle game; $0.99), and of course Freeverse’s own Parachute Ninja (a flying adventure/story-driven game; $0.99).

Obligatory edu-pick: Math Ninja ($1.99). Kids hone their math skills while defending a tree house against a villainous tomato and its army. “Actually, pretty fun!”

Getting-in-deep pick: Battle for Wesnoth. “An open-source Warlords-type game. Tons of content, enough to keep them going for days on end, if not the greatest user interface.”

[Let’s Create: Pottery image courtesy of Infinite Dreams, Inc.]

June 2, 2010

New Games: Woody’s Run-Around Roundup


The San Francisco–based toy and game company Wild Planet has a niche to itself, comfortably between the designers of expensive, high-end tech-y toys you’re afraid to give your young kids for fear they’ll break them, and the producers of cheap, disposable toys you expect your kids to break instantly. Its products are well-made enough to last a while under the high stress our kids put toys through, but also generally come in at a reasonable price point. I’ve long been a fan of the company’s remote-control SpyGear vehicles, several versions of which—it can now be told—terrorized the halls of the Cookie art department a few years ago. (The responsible party or parties remain at large.)

Parents will also appreciate the Wild Planet’s focus on active games for pretty much all ages—most welcome when you’re trying to find ways to pry your children away from DVDs for an afternoon or two. Its latest of these is Woody’s Run-Around Roundup, branded to the upcoming Toy Story 3 movie. The game features five pieces: one large handheld “tagger,” shaped like Woody from the movie, and four character “targets,” in the form of Buzz Lightyear, Jessie, Hamm, and Rex. The tagger shouts out  instructions (in Woody’s voice), telling a player to tag the character whose name begins with R, for instance, or the one wearing a white spacesuit; that player must then “tag” the correct character with the Woody figure to advance to the next question. (Embedded microchips allow the “tagger” to recognize automatically when someone has made the right or wrong call and respond accordingly, with either encouragement to try again or a new character to tag.)

The game has several modes—solo and multiplayer timed games, in which you’re trying to get through a set number of questions in the fastest time; a memory game, in which you have to remember a sequence of challenges as it builds up; and a hide-and-seek treasure-hunt game. You can set up the four target characters just about anywhere kids can get to, and thus make the timed games quite exerting in a decent-size backyard—but the games can also be played indoors on a rainy day, in one room or spread throughout a house. Parents can join in and play with the kids (depending on how much sleep you’ve been getting, you may or may not have to ease up on them) for a whole-family game, but it’s also simple enough for kids age three and up to play on their own. In short, you have lots of options.

And if you’re not into the branding (which in the case of my son did provide a little extra help in getting him away from the TV), never fear: This is in fact a variant on a previously existing Wild Planet game, Animal Scramble, in which the characters are simply various animals—a monkey, an elephant, a giraffe, and so on. (Both the branded and unbranded versions require three AA battteries.)

It’s not super-high-tech, but all in all, you and your kids end up with quite a lot for your 25 bucks or so. Which is precisely what I’ve always appreciated about Wild Planet.

[Photo courtesy of Wild Planet]