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Showing posts with label board games. Show all posts
Showing posts with label board games. Show all posts

September 21, 2011

New Games: Quallop


My children are only six and three, and my wife is not much of a game-player. So until recently, when it came to research on board games of any kind, I was kinda on my own. (Video games, of course, are another story—even the three-year-old loves them already. Scary. But I digress...)

Happily for my continuing attempts to relive my own board game–laden childhood, though, Dash has now reached an age and attention span that allows for options more advanced than Hi Ho Cherry-O. We just introduced him to Clue, for instance, and that was a great success, once I got over my horror that they've changed the rules a bit in the 25-plus years since I played it last. (I'm still trying to find my old version in the attic.)

What's really fun to find, though, is a new game that's simple enough for kids this age, but also smart enough to engage not only kids' minds, but those of the adults who'll inevitably be playing with them. Even better, at least for my family's current needs, is one that's made for just two players, not four-but-you-can-sort-of-play-lamely-with-fewer—and such games are very hard to find.

Quallop, which melds dominoes with a 2-D version of Connect Four to invent a novel strategic challenge of its own, qualifies. The goal is to get four of your shape in a row on the board, horizonally, vertically, or diagonally, before the other player does; the trick is that the game is played with two-sided, domino-style cards—which can be played on top of existing ones (according to specific rules). So your brilliant strategy to get your four-in-a-row going in the lower left corner of the board can be demolished with one card play from your youthful opponent. The strategy is both easy enough for a six-year-old to get his head around, and complex enough to allow for reasonably long games.

As if that weren't enough, the design and packaging are excellent as well—this is a Chronicle Books product, after all: The board folds into a nifty little colorful case that encompasses all the cards and the rule sheet, then holds itself closed thanks to a hidden magnet. Obviously, this makes Quallop a pretty fabulous travel game; I think it's going to be come a stand-by on our trips this fall and winter.


[Photos: Whitney Webster]

July 6, 2010

New Games: Sound Bingo


This time of year, vacations loom (pleasantly, of course). And so does the need for portable entertainment, both for use during travel itself and for whiling away the hours spent at houses not one’s own. A few favorite books and videos used to suffice for us, when our oldest child (now five) was still very young, but these days, the need for a wide variety of options becomes ever clearer. Since my younger son is not quite two years old, though, it can be hard to find games we can all play together; for the most part, I think, we’ll just have to wait another year or so.

But we have found one game that’s simple enough for Griffin to at least be engaged in (with extreme parental help, but hey) and yet not too dull for Dash to enjoy: Sound Bingo. The concept is, well, bingo, and the execution is simplicity itself: The boxes you fill with your bingo chips contain images that correspond to sounds on the included CD. Each player gets a board and some chips, then stick the CD in the player and put it on “Random.” You then hear a series of sounds—a rooster crowing, an alarm clock ringing, a train whistling, etc.—and if your board contains the image the sound goes with, you put a chip in it.

From there, it’s regular old bingo rules; first one to fill four boxes in a row, in any direction, is the winner. It’s a really easy game to teach very young kids, and while Griff is really too young to learn any game yet, he enjoys following along and hearing the sounds. (The little chips are considered choking hazards, so parental involvement is a definite necessity when he’s involved.)

Dash, meanwhile, is thrilled to be able to really master all the rules of a game. Board games in general still being pretty new to him, we’ve also been using Sound Bingo to teach him good sportsmanship. I must shamefacedly admit, however, that watching him actually get upset at losing a round of such an entirely random game forced me to suppress some laughter for a moment. (I got my serious teaching face on quickly, I promise.)

It did occur to me that this game is so simple that you could create a version for yourself pretty easily…but it also occurred to me that that’s one of the many, many wonderful ideas Whitney and I are extremely unlikely to ever get around to, especially right before a vacation. Being able to pick up a prefab version for $15 or so that we can use for the week we’re away from home is well worth it. I suppose if it turns out to be a favorite, we could create add-on versions, but the boys would have to be almost alarmingly enthusiastic about the game for that to happen, to be honest. In the meantime, I’m grateful to have a play-ready game served up to me on a platter.

[Images courtesy of Chronicle Books.]

May 5, 2010

Lost in Candyland

I loved board games as a kid, and as a parent I’d been looking forward to playing them with my kids. Typically, though, I forgot that most board games for young kids rely mostly on chance rather than skill.  This makes a lot of sense, of course—they have to walk before they can run, even in two dimensions—but game after game of Candyland or Chutes and Ladders can be mind-numbing for adults. So far, I’ve come up with two kinda-solutions:

1. Indulge and self-delude. My five-year-old loves these games, so let’s face it, it’s incumbent on me to hide my boredom during the 29th consecutive trip through the Peppermint Forest and just enjoy his enjoyment. I console myself with the thought that sometime amid those 29 games, Dash will lose. So he’s learning how to lose gracefully (no, I'm not that competitive!). This, I continue to myself as I flick the spinner somewhat harder than necessary, will help him be a good sport in more involved and complex games later on.

The other benefit is that Dash’s 20-month-old brother, Griffin, can play Candyland with us, too. Sure, I’m spinning for him and moving his gingerbread man for him, and he may have even left the room for good after the first turn, but it’s nice to disregard all that and think, Aww, the boys are playing together.

2. Stretch the boundaries. Dash wants to play every board game he sees. He’d become fascinated with an old Monopoly game we had in the basement, and so one day I decided to break it out and see what happened.

What happened was pretty predictable—the rules were way too complex. (Attempting to explain to a five-year-old what a mortgage is, let alone why it’s relevant in a board game, tends to expose the holes in one’s own knowledge in disturbing ways.) In short order, I was playing for both of us, mainly passing play money back and forth among three piles. Dash was interested only in moving around the board. He also found jail fascinating, but I’m hoping that’s merely a phase.

I soon realized that without the money and real estate, Monopoly is an awful lot like Candyland. Time to backtrack; Dash had also expressed interest in our backgammon set, so I got that out. This was better. While he wasn't ready for the game’s nuances, he was able to grasp the strategy involved—that you had choices of how to move your pieces, and that one choice might be wiser than others. He did win the first game we played (I admit nothing), and heavily coached or not, his delight was multiples greater than it is after a Candyland victory. He was beaming.

Of course, we’re won’t be ready to play “real” games of backgammon, or anything like it, for a while yet, though I’m sure my superiority is ripe for a fall soon enough. But until then, I get the fun of teaching my son something that delights him. I have a feeling I may miss that when the “real” games begin.

Anyone have any other strategies for making the combination of board games and young children more interesting and/or satisfying?

[Photo: Ptkfgs, via Wikimedia Commons]