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Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

October 3, 2012

New Music: Grammaropolis

Since I'm on a grammar kick of late, I should mention a second source of no-really-it's-fun learning on the subject that Dash has been obsessed with lately: Grammaropolis, an album of songs about language and parts of speech. The CD came out earlier this year, but recently came to my attention on its reissue with a new iPad/iPhone app, which nicely complements the subscription-based learning Grammaropolis website.

If this sounds like a little entertainment-based-learning empire, that's because it is; former middle-school teacher and current children's-book author Coert Voorhees, aka the Mayor of Grammaropolis, devised the website—which anthropomorphizes parts of speech to show what they do and how they work, giving each its own "neighborhood" kids can explore. (It's been a real success, winning the National Parenting Center's Seal of Approval this year; it costs $3.99 a month, or $34.99 annually to subscribe.) The new Word Sort by Grammaropolis iPad/iPhone app ($1.99) adds a game to the proceedings, in which kids try to put each word in its proper category.

But its the album itself, which features both the Mayor himself and songs by kids' musician Doctor Noize, that is delighting our seven-year-old most right now. The good Doctor—known in real life (I assume) as Cory Cullinan—proves quickly to be a master of pastiche rivaling the creators of the classic Schoolhouse Rock bits (he even tosses in a few sly references to them—e.g., a repeated "hallelujah" in the backing vocals to a techno-tinged sing about interjections). Cullinan is also an alarmingly accomplished musician, not only writing and arranging the clever songs in a multitude of styles (everything from classic silent-movie-accompaniment piano to a Steely Dan homage) but also playing nearly every instrument you hear—keyboards, guitars, horns, you name it.

Most of all, though, both the Doctor and the Mayor are funny, which is really what makes the album irresistible to kids. (A particular favorite of Dash's is the song in which the supercool character Slang crashes a radio program on which the Mayor had intended to stuffily condemn nonstandard vocabulary.) And that, in turn, lets all the grammar lessons the songs are really about just seep in without really even feeling like learning. As those of us who can still recite the preamble to the U.S. Constitution mainly because Schoolhouse Rock set it to music all those years ago, it's remarkably effective.



[Cover image courtesy of Doctor Noize]

July 23, 2012

Security Blanket: Lego Harry Potter for iPad

Well, I had intended, in advance of our family's recent vacation in western Ontario (where, I was warned by my in-laws, Internet service might be spotty at best), to bank a number of posts to be automatically posted while I was gone. But amid the frenetic planning that always precedes family vacations, those intentions fell by the wayside, and the result has been a long gap between posts, even by my fairly laid-back standards.

So I'm going to be posting a little more frequently than usual for what remains of July, to try to make up for that (as well as to get my total posts for the month in the column on the right to a slightly less embarrassing number). I'll plunge into the new stuff—of which there's plenty to catch up on—a little later this week, but today I'd like to simply express my gratitude to a video game.

You see, thanks to the joint efforts of our original major airline (which canceled our 6 a.m. flight at about 11 p.m. the night before, well after we'd gone to bed in preparation for a very early trip to the airport, and thus too late to notify us in time to prevent us from getting up at 3 a.m.) and the other major airline we were then transferred to (which, after several hours of weather-related delays, boarded us onto a plane that, as the pilots discovered while taxiing to the runway, had a mechanical problem that required another couple of hours to fix, and apparently had no other planes on hand that could be substituted for it), we spent a bit over 10 hours in the Minneapolis airport before finally taking off in a functioning aircraft. (I leave the major carriers nameless because, let's face it, these days it could have happened—does happen, routinely—on any of them.)

All of which, with a seven-year-old and a three-year-old in tow, could have been a complete nightmare—but for my iPad and the LEGO Harry Potter game I'd loaded onto it a while back, for just such occasions. It kept our older son mesmerized for most of those hours, and our younger one (mostly just watching!) for a decent number of them as well. It was still not exactly a fun day, of course, for any of us, but it could have—and not that long ago would have—been far worse. And for that, makers of Lego Harry Potter (ooh, I see the second game in the series has come to iOS now as well!), we cannot thank you enough.

[Image courtesy of TT Games]

May 13, 2011

Roundup: iPad Games

I've owned an iPad for almost a year now, and I'm a complete convert: I use it to read books and magazines, to watch movies, and to research and write these very posts. But I've been reluctant to let my kids get their grubby little paws on it, mostly, I think, out of bad emotions like selfishness ("It's my precious...") and fear ("Omigod, what if they break it?). Beyond teasing them with occasional looks at the stunning Star Walk app—which uses the device's GPS to give you a full, accurate view of the night sky that you can hold up to identify stars, planets, and even satellites, and may represent the best three dollars I’ve ever spent—I've kept the iPad firmly out of their reach.

Which means that beyind being a cruel parent, I know next to nothing about the burgeoning world of iPad games for kids. I have resolved to change, on both fronts, but each passing day makes the prospect of entering that world more daunting, as another umpteen games hit the market. How on earth does a moderately late adapter figure out which are the good ones and which ones are crap?

Luckily, I have a trump card: Ian Smith, CEO of Freeverse Software, which makes many a fine app of its own, is an old and dear friend. Even more luckily, Ian has two boys of his own, and far less selfishness and fear than I do. (Or maybe he just has more than one iPad?)

Anyway, Ian was gracious enough to give me not only some excellent kids' game recommendations for the iPad, but a few security tips for the wary parent on putting one's precious into child hands.

First, his “pro tips for parents—both pretty important to safe kid iPad gaming,” as he says:

1. Click on Settings. The third setting is “Notifications”; turn them off for all the games your kids download and then annoy you with. This will prevent “Your Smurfs are hungry!” from popping up on your screen in the middle of that important Keynote presentation at the office.

2. Also in Settings, under “General,” then “Restrictions”: Turn off “In-app purchases” to avoid unwanted headaches. Ian again: “My son dropped a decent amount of cash on Zombie Farm before I did this. Apple did refund it, but why not just sidestep the issue entirely?”

Now, the fun part: the games:

Top pick: Let's Create! Pottery ($2.99, or $4.99 for the HD version). Half-game, half zen activity, and lots of fun, this app lets you pinch and touch a spinning pottery wheel to create your own. “It’s amazing. Get it and let your kids have at it. And your spouse. And yourself.”

Other good choices: Battleheart (a mild fantasy game, with combat; $2.99), Pocket Frogs (in which you breed, well, frogs—surprisingly addictive, and free!), and Puzzle Planet (just what it sounds like: jigsaw puzzles, with an iPad twist; also free!).

Ian’s kids’ faves: Solomon's Keep (think Harry Potter mixed with D&D, in a simple app; $0.99), LEGO Harry Potter (the real thing, except in LEGOs—four movies’ worth of plot and levels, all incredibly habit-forming; $4.99), Cut the Rope (a very clever and original puzzle game; $0.99), and of course Freeverse’s own Parachute Ninja (a flying adventure/story-driven game; $0.99).

Obligatory edu-pick: Math Ninja ($1.99). Kids hone their math skills while defending a tree house against a villainous tomato and its army. “Actually, pretty fun!”

Getting-in-deep pick: Battle for Wesnoth. “An open-source Warlords-type game. Tons of content, enough to keep them going for days on end, if not the greatest user interface.”

[Let’s Create: Pottery image courtesy of Infinite Dreams, Inc.]

June 23, 2010

Security Blanket: PBSKids.org


Video games do not hold a place of honor in the world of most parents; they’re blamed for keeping kids indoors on sunny days, for exposing them to inappropriate violence, for giving them short attention spans. The general parental attitude toward them much like that toward candy: Our kids will inevitably seek way too much, and our job is to do our best to minimize the only marginally tolerable presence in their lives.

There’s some justification for this attitude, and I don’t want my five-year-old playing Red Dead Redemption any more than the next parent does. But as I learned during my years at Cookie, there are plenty of video games out there for kids that entertain cleverly and amusingly, some even while stretching their brains a bit—certainly as much as the various board games most of us played as kids did.

However, I must shamefacedly admit that mine is among those Luddite households that do not yet own one of the big gaming consoles, so my exposure to most of these games is limited to hearsay. (I’m working on getting some guest posts for this blog from friends who are more expert in the field.) For the time being, Dash’s primary video-gaming medium is the computer—specifically, the TV-show-related websites that contain branded games. His and our favorite among these is PBSKids.org, an astonishingly huge website that has hundreds of games on it, themed to the many kids’ shows the network broadcasts, from Sesame Street to Curious George to Super Why! (even, a bit spookily, Mr. Rogers’ Neighborhood—Fred Rogers is giving our kids games from beyond the grave somehow!).

The games are quite basic, generally of the Flash variety, but the sheer number of them means Dash never gets bored; the fact that it’s all free is a big plus, too. And they all have at least some educational aspect, from testing simple addition to teaching small scientific or sentence-structure lessons; in addition, he seems to have been motivated by the games to master his mouse and keyboard skills. While we don’t fool ourselves that this is “learning time,” exactly, it’s nice to think Dash might be getting some positives out of an activity he’s this excited about.

Which brings me to the other remarkable thing about the PBS Kids games: They’re actually fun, at least to a five-year-old, disproving my own childhood theory that any game labeled “educational” cannot be remotely enjoyable. Dash’s current top choice is a Sid the Science Kid game entitled Mystery Lunchbox, which, he says happily, “lets you watch a sandwich decay.” Yeah, he’s reached that age.)

The games area is merely part of the PBS Kids website, of course, which also includes show-related activities (little painting applications, for example) and, best of all, an immense archive of video clips. I’ve often wandered away while Dash was playing a game on the site and returned a few minutes later to find him watching a classic Grover sketch from Sesame Street that originally aired when I was a kid. He seems to revel in the choice: He can bounce from game to activity to clip and back to game with the click of a mouse, indulging his whims entirely in ways a five-year-old rarely gets to do.

It is true that we often have to tear him away from the website to, say, go outside on a sunny day. And inevitably, he wants to play these games far more often, and for far longer stretches of time, than we’re happy with—we haven’t evaded that battleground by any means. But at least with the PBS Kids site, we feel pretty good about what he’s playing when we’ve decided he’s earned a little candy today.